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Pitch Day

We will be holding Pitch Day on Monday, 5 December 2016.

  • The pitch, in the style of an elevator pitch, should be between 50-70 seconds
  • There will be no visual aids
  • Begin your pitch with your name, your game title, and a one sentence description of your game that addresses the mechanics and the thematics
  • The remainder of the pitch should logically describe the experience of playing your game clearly without visual aids or live demonstrations to someone unfamiliar with it

Pitch Day Scoring Guidelines:

  • During your elevator pitch, you will be evaluated primarily on delivery
  • The goal time for presenting is between 50-70
  • A 2-point deduction will be made for each second above or below this range
  • You will select a difficulty, which affects scoring and evaluation of the pitch
  • EASY: starting score of 90; 3 strikes* in under 10 seconds before being reset
  • MEDIUM: starting score of 100; 2 strikes* in under 10 seconds before being reset
  • HARD: Starting score of 110; 1 strike* before being reset
  • A reset is a 10-point deduction. A third failed attempt will result in a score of 70 for the pitch

*a strike includes any vocalization that is clearly not part of the pitch, such as “um,” “like,” etc…

ALSO, A bug-free updated version of the game will be due to the course blog on this day

Submissions of your bug-free progress version of the game (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 5 December 2016. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>–<First-name>-Bugfree.exe

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