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Prototype 9

For the ninth prototype, please create a game project to address the following:

Mechanic: Non-violent squad-based game

Theme: Something Just Broke

Stretch Goal: A persistent heads-up display (HUD) that has multiple areas of updating information

Notes:

  • This game requires the implementation of a squad made up of at least 3 individual members generally under the player’s control. The squad must be composed of at least 3 persistent squad members that are always present on the screen.
  • You can implement different player control schemes in controlling the squad: either directly controlling them or giving them instructions to complete on their own.
  • Control can also be asymmetric across the squad members. For example, the player may control one player-character directly while the other two squad members operate through artificial intelligence.
  • Examples of different kinds of style of squad-based games include Lemmings, Trine, Lovers in a Dangerous Space Time (single-player mode), Final Fantasy XIII, XCOM, and Starcraft.
  • The gameplay must be non-violent in spirit, though players themselves may encounter harm or danger.
  • As a stretch goal, consider implementing a persistent heads-up display (HUD) to communicate important information about the game to the player, which may include details about individual squad members, the squad as a whole, world/game states, maps, objectives, and other information relevant for playing. HUD design requires mindful decisions about what to present and how.
  • As for how elastically to interpret the theme as inspiration, a good litmus test would be whether the game prototype could be feasibly titled “Something Just Broke.”

Submissions (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 7 November 2016. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>-<First-name>-P9.exe

In addition, please prepare the beginnings of a pitch for the prototype presentations. This should include:

  • Statement of your name
  • Statement of your game title
  • A description of your game that communicates to someone what it is like to play your game

Best of Luck!

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Prototype 8

For the eighth prototype, please create a game project to address the following:

Mechanic: Non-violent, two-player, split-screen game

Theme: Color and Light (Reprise)

Stretch Goal: Dynamically-increasing difficulty

Notes:

  • This game prototype needs to utilize a split-screen.
  • The gameplay must be non-violent in spirit, though players themselves may encounter harm.
  • Both mechanically and aesthetically, the game should obviously communicate that it is a two-player game. It should not be a game that appears designed for a single player that arbitrarily has two-player controls. Be thoughtful about making a game that suggests that it is for two players.
  • The game can be cooperative, competitive, or any combination of the two.
  • During presentations, I will test the game out with another student as the second player.
  • As a stretch goal, consider implementing dynamically-increasing difficulty. That is, rather than have the game increase in difficulty in predetermined and predictable ways (such as through stages or levels), increase difficult by adapting to how the players are doing or what they have done.
  • As for how elastically to interpret the theme as inspiration, a good litmus test would be whether the game prototype could be feasibly titled “Color and Light.”

Submissions (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 31 October. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>-<First-name>-P8.exe

In addition, please prepare the beginnings of a pitch for the prototype presentations. This should include:

  • Statement of your name
  • Statement of your game title
  • A description of your game that communicates to someone what it is like to play your game

Best of Luck!

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Prototype 7

For the seventh prototype, please create a game project to address the following:

Mechanic: “Ye olde scrolling run and jump”

Theme: Color and Light

Stretch Goal: Momentum

Notes:

  • This game prototype should at least involve running and jumping, in homage to the genre of the platformer. Other forms of movement can be explored, but make sure to implement compelling running and jumping mechanics.
  • The project needs to involve a scrolling camera, though the camera does not necessarily need to be sidescrolling.
  • As a stretch goal, consider including a feature of the game that uses momentum-based physics, such as arching projectiles, buoyancy, or sliding (like on ice). Stretch goals are not required. They are additional challenges to take up if interested. They will bear little on the grade of the prototype compared to the requisite mechanic.
  • As for how elastically to interpret the theme as inspiration, a good litmus test would be whether the game prototype could be feasibly titled “Color and Light.”

Submissions (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 24 October. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>-<First-name>-P7.exe

Best of Luck!

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Prototype 6

Reminder: Your midterm assignment is due on Thursday, 13 October 2016 by 11:59PM.


For the sixth prototype, please create a game project to address the following:

Mechanic: A single-camera with two asymmetric players

Theme: The Worst Pies in London (Reprise)

Notes:

  • A single-camera for this prototype assignment refers to a game that is not split-screen.
  • The two players should be distinctly asymmetrical; that is, they should not appear or function as clones of each other (as in a game like Bubble Bobble). The players need to be differentiated not just aesthetically but also mechanically.
  • Both mechanically and aesthetically, the game should obviously communicate that it is a two-player game. It should not be a game that appears designed for a single player that arbitrarily has two-player controls. Be thoughtful about making a game that suggests that it is for two players.
  • The game can be cooperative, competitive, or any combination of the two; it just has to be clearly played by two asymmetrically constructed players.
  • During presentations, I will test the game out with another student as the second player.
  • Suggestions for a range of games with two (or more) asymmetric players include Monaco, Don’t Starve (multiplayer version), and any of the 3 vs. 1 mini-games in the Mario Party series.
  • As for how elastically to interpret the theme as inspiration, a good litmus test would be whether the game prototype could be feasibly titled “The Worst Pies in London.”

Submissions (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 17 October. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>-<First-name>-P6.exe

Best of Luck!

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Midterm Assignment – Failure Analysis Paper

This midterm assignment is in addition to the regular prototyping schedule; it is not a substitute for a prototype. Please consult the post for Prototype 5, for instructions regarding the current prototype assignment.


Pick one of your prototypes, and write a 1000 word paper.

Address three things you think are strong about your prototype.

Address three things you think need improvement.

Discuss how and why you think it fails where it does.

Discuss how you would make it a stronger prototype.

You may not write about a game you didn’t turn in.

Format: Double-spaced in 12 point font
File Name: <Last-name>-<First-name>-Midterm.doc(x)

Due: Thursday, 13 October, 2016 @ 11:59PM
Post a download link to your paper in a comment on this post.
Late papers will not be accepted.

Best of Luck!

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Prototype 5

For the fifth prototype, please create a game project to address the following:

Mechanic: A self-driven simulation

Theme: The Worst Pies in London

Notes:

  • This game prototype assignment is centrally about developing a computer model that simulates dynamic systems and processes.
  • The prototype should run itself (do things) on its own once I click “Start” or “Begin.” This does not mean that there isn’t any player input. There can be input for the parameters for the simulation before I click “Start,” for example. But the simulation should not require any input from the player.
  • During presentations, I will run the prototype three times for one minute each run without inputting anything into the project. Each run should last at least a full minute and run differently each time. That is, the simulation should drive itself for at least a full minute.
  • As suggestions for a range of (self-driven) simulations to look at for reference, see Conway’s The Game of Life, Will Wright’s SimCity, and Squad’s Kerbal Space Program.
  • As for how elastically to interpret the theme as inspiration, a good litmus test would be whether the game prototype could be feasibly titled “The Worst Pies in London.”

Submissions (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 10 October. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>-<First-name>-P5.exe

Best of Luck!