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Prototype 4

For the fourth prototype, please create a game project to address the following:

Mechanic: A series of item-related problems across several <Rooms>

Theme: Maybe They’re Magic (Reprise)

 

Notes:

  • The game should involve moving through multiple <Rooms>–rooms in the technical GameMaker:Studio sense. These changes in <Rooms> should be clearly visible through such cues as changes in player location on screen, changes in background, and changes in the content of the <Rooms>.
  • “Item-related problems” may refer to problems in game that require the use of items (e.g. an inventory system) or to organize the narrative and conceptual problems in game around localized item events/interactions.
  • The problems need not be sequential, but I would encourage you to consider exploring that option
  • You may have already done a version of this mechanic in the previous “Multiple problems with multiple solutions” prototype. That is fine. Consider either refining your previous design in this new prototype or experimenting with a different implementation strategy.
  • Include a minimum of three item-related problems and three <Rooms>.
  • As for how elastically to interpret the theme as inspiration, a good litmus test would be whether the game prototype could be feasibly titled “Maybe They’re Magic.”

 

Submissions (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 3 October. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>-<First-name>-P4.exe

Best of Luck!

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Posted in assignment

Prototype 3

For the third prototype, please create a game project to address the following:

Mechanic: An isolated statistical phenomenon AND a compound statistical phenomenon

Theme: Maybe They’re Magic

 

Notes:

  • The game should clearly demonstrate at least one isolated statistical phenomenon and at least one compound statistical phenomenon.
  • The implementation of these phenomena cannot be purely aesthetic. The player must interact with these phenomena.
  • The statistical phenomena should be easily identifiable through gameplay without explanation. Whether they are isolated or compound should also be easily identifiable through gameplay without explanation.
  • As for how elastically to interpret the theme as inspiration, a good litmus test would be whether the game prototype could be feasibly titled “Maybe They’re Magic.”

 

Submissions (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 26 September. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>-<First-name>-P3.exe

Best of Luck!

Posted in assignment

Prototype 2

For the second prototype, please create a game project to address the following:

Mechanic: A single <Room> with Multiple Problems and Multiple Solutions

Theme: The Sun Won’t Set (Reprise)

 

Notes:

  • The setting of the game should be a conceptually logical bounded space with no screen transitions to other <Rooms>.
  • There should be three distinct and different problems or obstacles involved in completing the game.
  • At least one of those problems or obstacles needs to be solvable or addressable through at least three distinct and different solutions.
  • The problems need not be sequential nor dependent on each other, though they could, but they must fit within the confines of the <Room>.
  • As for how elastically to interpret the theme as inspiration, a good litmus test would be whether the game prototype could be feasibly titled “The Sun Won’t Set.”

 

Submissions (which must be single-runtime executable files shared in the comments section of this post) must be made by 10:00AM on Monday, 19 September. Please include your full name in the comment as well as the link.

The file should be named: <Last-name>-<First-name>-P2.exe

Best of Luck!